AI Insights · Timothy · July 2023
Top 5 Ultracasual Games on Android in Germany for Q2 2023
The performance of the top 5 ultracasual games on Android in Germany during Q2 2023 showcased varying trends in downloads, revenue, and active users. Data insights are provided by Sensor Tower.
Performance of Top 5 Ultracasual Games on Android in Germany for Q2 2023
The ultracasual gaming market in Germany saw diverse performance metrics for the top 5 games on Android during the second quarter of 2023. Here’s a closer look at the trends:
Slice Masters: ASMR Game
Weekly revenue for this game peaked at around $597 in early April and experienced a gradual decline, ending June with approximately $230. Weekly downloads fluctuated, with a notable dip to 3.1K at the end of May before climbing back up to 7.3K by mid-June. Active users showed a steady increase, starting from 32K in late March and reaching a peak of around 46K by the end of June.
Goo: ASMR Slime Simulator
The weekly revenue for this game remained relatively stable, hovering around $30 to $38 throughout Q2 2023. Active users saw mild fluctuations, starting at 53 in late March, and then decreasing to 30 by mid-May.
Draw it
This game saw moderate weekly revenue, peaking at $56 in mid-April and gradually decreasing to $15 by the end of June. Weekly downloads also varied, with a low of 1.9K in mid-April and a high of 5.1K in early June. Active users increased significantly from 8.2K in late March to a peak of around 11.7K in early June before stabilizing around 8.6K by the end of the quarter.
Antistress - relaxation toys
Revenue for this game saw minor fluctuations, with a peak of $46 in late March and a low of $3 in mid-June. Weekly downloads were relatively stable, ranging from 5.8K to 8.9K. Active users remained high throughout the quarter, peaking at 96K in early June before a slight dip to approximately 86K by the end of June.
Pixel Demolish
Weekly revenue reached its highest at $66 in mid-April, then decreased significantly to around $7 by the end of June. Downloads saw a drop from 900 in late March to zero by the end of May. Active users also declined from 17.5K in late March to around 11.7K by the end of June.
These insights reflect the dynamic nature of the ultracasual gaming market in Germany. For more detailed data and further insights, visit Sensor Tower.